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Made for the Cover Up Game Jam #1!

Blast your way out of ambushes by malevolent pursuers with your fighter-craft's powerful laser cannon and missile pods. Find and reach the dimensional crystal, crack open its containment device, and use the power it contains to escape the restless fleets!


CONTROLS:

  • Q an E for roll
  • W / S for forward / backward
  • A / D for strafing
  • Space to ascend
  • Left ctrl / C to descend
  • Left Click to Shoot laser
  • Right Click to Launch targeting missile (locks onto enemies inside the reticle)
  • Hold ALT to freelook
  • ESC to open pause menu
  • Settings menu under construction!

Special Thanks to

Martin A. for making the cover image and models for Pirate Fighter01, Fighter 02, Frigate, Carrier, the crystal's cage, and a few ship types I couldn't get in the game in time for the jam. Oops.


Sidney S. for making Asteroid model #1-10

Updated 6 days ago
Published 15 days ago
StatusPrototype
AuthorArren Lane
GenreAction, Shooter
Made withBlender, Unreal Engine
Tagsdogfighting, Retro, Sci-fi, Space
Average sessionA few seconds
InputsKeyboard, Xbox controller, Playstation controller

Download

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Click download now to get access to the following files:

Prismfire_0.02.rar 902 MB

Development log

Comments

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(+2)

Cool game. I kept dying fairly quickly, but I'm also bad at these kinds of games, so I'll have to keep trying until I get the hang of it. Looking forward to seeing how this turns out!

The volume setting didn't seem to work, and I had a hard time figuring out how fast I was going or how much damage I had taken, but I think that'll be fine once the HUD is finished.

(1 edit) (+1)

I'll be updating it after the rating period with a bunch of features I couldn't implement in time! My friends and I have become attached to the project so we may end up making a full version, we'll see. :p

(+1)

So much potential! Blowing up a Frigate and rolling through the wreckage is just so satisfying! Is there a way to tell how many missiles you have left?

(3 edits) (+1)

Thank you for the kind words!

Unfortunately I had a counter set up on the screen in the most recent version but had a compile error and couldn't fix it in time, so this version is a day old. I'm going to keep working on this project and make sure the HUD gets done and finish the ending.