Prismfire
A downloadable game
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Made for the Cover Up Game Jam #1!
Blast your way out of ambushes by malevolent pursuers with your fighter-craft's powerful laser cannon and missile pods. Find and reach the dimensional crystal, crack open its containment device, and use the power it contains to escape the restless fleets!
CONTROLS:
- Q an E for roll
- W / S for forward / backward
- A / D for strafing
- Space to ascend
- Left ctrl / C to descend
- Left Click to Shoot laser
- Right Click to Launch targeting missile (locks onto enemies inside the reticle)
- Hold ALT to freelook
- ESC to open pause menu
- Settings menu under construction!
Special Thanks to
Martin A. for making the cover image and models for Pirate Fighter01, Fighter 02, Frigate, Carrier, the crystal's cage, and a few ship types I couldn't get in the game in time for the jam. Oops.
Sidney S. for making Asteroid model #1-10
Updated | 6 days ago |
Published | 15 days ago |
Status | Prototype |
Author | Arren Lane |
Genre | Action, Shooter |
Made with | Blender, Unreal Engine |
Tags | dogfighting, Retro, Sci-fi, Space |
Average session | A few seconds |
Inputs | Keyboard, Xbox controller, Playstation controller |
Download
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Click download now to get access to the following files:
Prismfire_0.02.rar 902 MB
Development log
- Update 0.026 days ago
Comments
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Cool game. I kept dying fairly quickly, but I'm also bad at these kinds of games, so I'll have to keep trying until I get the hang of it. Looking forward to seeing how this turns out!
The volume setting didn't seem to work, and I had a hard time figuring out how fast I was going or how much damage I had taken, but I think that'll be fine once the HUD is finished.
I'll be updating it after the rating period with a bunch of features I couldn't implement in time! My friends and I have become attached to the project so we may end up making a full version, we'll see. :p
So much potential! Blowing up a Frigate and rolling through the wreckage is just so satisfying! Is there a way to tell how many missiles you have left?
Thank you for the kind words!
Unfortunately I had a counter set up on the screen in the most recent version but had a compile error and couldn't fix it in time, so this version is a day old. I'm going to keep working on this project and make sure the HUD gets done and finish the ending.