Prototype free update 0.4.0 - Keybinds, Shields, and more
PRISMFIRE » Devlog
Lots of progress on base system these past weeks!
Changes:
- A keybind menu to the main and pause menus has been added, allowing full ability for key re-binding
- Shields have been added to the player's loadout and some enemies, adding some new complexity to combat
- Ambient spawns are functional at a basic level with a few sets of random spawns, both enemy and neutral, that you can run into on your escape.
- Projectiles' performance has been optimized vastly, the game should run far better now during action. Unfortunately as a result of this system rework some items stopped working, they will all be fixed soon in the coming updates
- Redesigned gimbal in the player's ship, the objective instruments point directly to the objective now
- Redesigned the main menu with new background and music
What Next?
Fixing the newly broken items is top priority, as well as adding new ones that create shield interactions. The possible range for item builds expands greatly with new mechanics and shields open up the opportunity for very interesting defensive augments.
After those fixes, it will be time to make the main stage gameplay more interesting. More things going on, more variance in environment, more music.
The ambient spawn system is very basic as it is with a limited set of random spawns, I want ambient spawns to change depending on the stage type you are on. This will mean new stage types for visual and gameplay variance.
Files
Prismfire_0.4.0.rar 954 MB
Jul 11, 2024
Prismfire_0.4.1.rar 954 MB
Jul 11, 2024
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PRISMFIRE
A 3D rogue-lite bullethell FPS set in the reaches of space
Status | Prototype |
Author | Arren Lane |
Genre | Action, Adventure |
Tags | 3D, Atmospheric, dogfighting, FPS, rogue, Roguelike, Roguelite, Singleplayer, Space |
More posts
- Gameplay advancements and the future - Prototype Update 0.03Jun 20, 2024
- Update 0.02Apr 23, 2024
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